﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WindowsGame1
{
    class Click
    {
        /*new Boolean qntd;

        uint cliques;




        /*public override void Update(GameTime gameTime)
        {

            if (Input.GetKey(Keys.A))
            {
                cliques++;
            }

            if (Input.GetKey(Keys.D))
            {
                cliques++;
            }
        }*/
    }
}